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February 7, 2018

Paragon – The fall of the MOBA and the Rise of the Battle Royale

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I really wanted to enjoy Paragon.  And for the most part I did.

Having been burnt out excessively on League of Legends, I wanted a new MOBA (multiplayer online battle arena) to get into.  I had hoped for something in the realm of Battleborn or Overwatch but they didn’t really feel like a MOBA.  Seeing as these two birthed the “Hero Shooter” genre I think most of the world would agree with me on this.  I didn’t care for SMITE as I couldn’t get into the “limited” scope of Gods and Pantheons that they were going to pull their champions from.  When I heard of Paragon, that seemed like it’d be up my [...]

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March 19, 2017

Rend coming to fix the survival sandbox

I’ve long had a love/hate relationship with survival sandbox games. From Minecraft and Don’t Starve to Rust/Ark/Osiris New Dawn, you do much of the same thing and build up your base, harvest your supplies, then maximize your gear. Once you hit that pinnacle of min/max that’s about it on single-player. On multi-player games, you just pray to stay out of sight of whoever the big server guild is to even reach that point! It usually get boring or frustrating very quickly. You either deal with it or find a new server to hope it goes better, or you move onto another game and come back after a few months, hoping to see some changes that’ll reignite your passion for [...]

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